战役 |
---|
AOI DM DID EI HttT LOW 自由 NR SoF SotBE THoT TRoW TSG AToTB UtBS - BAM |
Era |
英 默 - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
A lich is the physical embodiment of black magic's first goal: the quest to achieve immortality. Though a great deal is sacrificed in the rebirth, in becoming a lich one cheats death of that which truly gives it terror. For it is the mind that is retained, and the spirit which follows, though the body may wither away.
It is not known, save perhaps by the inner circles of necromancy, whether life is prolonged indefinitely or simply extended. But the fact that this question can be raised at all, testifies to the magnitude of what their order has achieved.
特别提示: 本单位拥有魔法攻击能力,使得他总是有很高的几率能命中对手。 在作战时,本单位能够从受害者身上吸取生命以补充自己的体力。 本单位的奥术攻击对魔法造物将造成巨大的伤害,对某些凡间的生物也是如此。 本单位可以在深水中移动而不被发现,他不需要呼吸水面上的空气。
升级自: | 黑暗巫师 |
---|---|
升级为: | Ancient Lich |
价格: | 50 |
生命值: | 60 |
移动: | 6 |
经验值: | 236 |
等级: | 3 |
立场: | 混乱 |
ID | BM Lich |
能力: | 潜水 |
touch 奥术 | 9 - 3 近战 | 吸血 | |
chill tempest 寒冰 | 13 - 3 远程 | 魔法 | |
shadow wave 奥术 | 9 - 3 远程 | 魔法 |
抗性: | |
---|---|
剑刃 | 10% |
穿刺 | 30% |
冲击 | -10% |
火焰 | 0% |
寒冰 | 60% |
奥术 | -40% |
地形 | 移动点数耗费 | 闪避率 |
---|---|---|
不可步行地形 | - | 0% |
不可通过地形 | - | 0% |
丘陵 | 2 | 50% |
城堡 | 1 | 60% |
山岭 | 3 | 60% |
平原 | 1 | 40% |
村庄 | 1 | 60% |
森林 | 2 | 50% |
沙地 | 2 | 30% |
沼泽 | 2 | 30% |
洞穴 | 2 | 40% |
浅水 | 3 | 20% |
深水 | 3 | 10% |
礁石 | 2 | 30% |
蘑菇林 | 2 | 60% |
雪地 | 2 | 30% |